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krisknox

75 Game Reviews

4 w/ Responses

It's a good game, could do better.

I'll deal out the issues before I talk about the good stuff about it. The main issues I have with it is that the 'sonar' as you call it is a bit hard to read at times, but it's good that it's there. The next issue is a small bug I came across, I can't throw the ball anymore. There are times when it could have saved me a headache.

The good parts of the game are the music, the concept of a blind man overcoming many obstacles, and the gameplay.
The music adds a suspenseful feeling to the game, Who's calling for help? What's going to happen? The concept of a blind man going off to help a person in need is an original and great concept in a Platform game, but not so much in other media.
The gameplay is pretty good, the jumping is just right, not too over-hyped and not too toned down; which makes me infer the man is in good health. The speed he moves is slow, which is good seeing as a blind man running around in a place full of lethal spikes would be a bit unorthodox. Another good part of the game I have yet to mention is the detail you put into it. Some people will look at this and ask "Detail? It's a white outline on black with the occasional bit of white that acts like a wall or spikes!" To those people, by detail I actually DO mean those little bits of white. It's pure genius that the main details are the walls, the spikes, and the sudden emptiness that you realize a second too late. A few things like the lamp and the dumpster add to the story, 'What are they there for? why are they here?' This is a game where I actually can think these things without something crazy and/or flashy going, 'Look at me! I'm a Crazy and Flashy piece of random in this game!' This game appears to be simple, but it is much more complex and intricate than people think at first.

I really hope that you can fix the bug in my not being able to throw, then I can thoroughly enjoy this game without getting too many headaches.

9/10, 5/5

I played this roughlt three times.

While I doubt this is enough for a good opinion, I did pay careful attention to what happened. I first played with the bottom (Or, as I call it, the 'Negative') choices. The characters got gross and gritty with each negative comment. The character left the building.
With the top (Or 'Positive') choices, They stayed roughly the same and the character stuck with the job wondering why there were qualms about the job.
The Alternating (Or top, bottom, top, bottom,) approach gave me an ending similar to the Positive approach.

The song was annoying and gave me a headache.

The graphics were pretty good, and it added a bit more to the story.

My honest opinion is pretty much uninterested. I prolly could have made a story similar where it veers off in different directions, but that's just me.
The rating I give it is 4/10, below my usual average. Far below. My vote is 2/5, It's not interesting enough.

It's a good concept, but lacking greatly.

From what I've seen, the 'random' encounters are too frequent, there needs to be something like CT, maybe a few walkaround areas like Guardia Forest or the Labs from the Future. There needs to be a 'save' thing for when you are about to fight a boss and don't want to play over and over again. The intro was nice enough and the fighting system could use a little polishing (I'll be in a battle and my items screen will suddenly disappear when an enemy attacks), and the damage system could use a little less variation. Though I know nothing about making a game, I am an avid player. This has a lot of potential.

It's good enough...

The controls are simple enough, though the addable character seems to be the only one (so far). It's easy enough on easy.
I tried hard and it's the same basic system, Though, I do like 'getting' her for 'free'.
(that sounded so wrong!) The scoring system is different and killing them is harder (No surprise.) I clicked on the 'no thanks' thing and it FROZE! please fix this glitch.
All in all, 8/10

Played the 'game', heard the commentary.

This was pretty epic since I was trying to figure out what I was going to use to escape the room, then BOOM! Phil's falling to his death and i'm like WTF?

To tell the truth,...

this is a very good game. The graphics are better than i originally thought, the bosses were just the right difficulty, and the last boss's name made me laugh. Great job!

It's a great game, addictive too!

I can hardly find any fault with the game, except the 'Game over, Try again!' and 'You win!' voices get annoying after a while. The songs were well chosen, they were unbiased, (except Hip Hop, there was only one song.) It was fun listening to the music and dodging shapes. I hope a second game comes out. (if it hasn't already...)

This is a good game.

The songs start out easy and get harder as you get more into the game. The notes are synched to near perfection, and the storyline seems interesting. 9/10

*Spoiler*

The paradox was the endless stairs illiusion? That's not a paradox, It's an improbable shape that can only be drawn. But, the definition of paradoxes have changed for person to person.

EntropicOrder responds:

It's hard to create a visual representation of a paradox since they can't technically exist, but I think optical illusions or whatever you want to call the endless stairs do a pretty good job. Represented in words, A ascends to B, B ascends to C, C ascends to A. So A is lower than C and C is lower than A, which is contradictory and paradoxical.

The endless stairs isn't the actual paradox, but instead represent his arrival at the embrace of the true paradox. Any guesses?

Ooookaaaay....?

The storyline was interesting, the monsters ticked me off, and the Nightmare was hard to beat. the ending was a bit surprising, but i feel like i'm missing something. can you please include some background into the story in the next part?

I have a DeviantArt account. I don't have much on it, so I won't post the link yet.

Age 29, Male

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Joined on 6/3/08

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