A few of the scares were your typical run-of-the-mill 'AHH' things. The bloody toilet hand did scare me a little. I found myself visiting old rooms again and again trying to remember which room was which. Most of the subtitles are STILL in Spanish despite you saying that you would indeed finish translating weeks ago.
It wasn't atmospheric enough, a little blood on the walls here, a few out-of-the-corner-of-my-eye movements, and maybe a little less light. Most of the rooms were useless and didn't give anything, and I just sat here thinking, 'This is boring, basic storyline, and not enough to give us to go on.' Many people want to be scared beyond their wits end. It's good, but not good enough. Keep trying though.
I loved the simple controls and the many ways to die. I'm still searching for the last few deaths, but I'm sure I'll find them eventually. I've had no problems with glitches and bugs, except for the mouse occasionally vanishing, but I just right-click and it comes back up.
This game was fun and frustrating. Those are good qualities in a game. However, it got ridiculously frustrating when I went to unlock the last song. Fifteen achievements later and a lot of gameplay later, I beat the last level only to not know the fate of the musician.
I loved the detail you put into the levels, and all but the Lost Chapter were made superbly. The Lost Chapter, I believe, is when you either got sloppy or hurried. There is the part before the last crow part where it goes straight to the crow when there are two- three notes left. I also found lag to be a part of how increasingly frustrating getting fifteen achievements was. I won't say this was a bad game because of a few irritating things, nor will I say is was the best game I have played in years. It was a good game that still needs some work.
I loved how each level was a puzzle that had several tactics you could beat it with. The storyline itself was good, but not perfect. The graphics were great and the music was awesome.
I am disappointed. While the music fit the game pretty good, the overall gameplay was comparable to eating a turd sandwich just because I like the bread. It was confusing, boring, and made me want to sleep. It was confusing because, different to the first Desolation, there was no freakin' map. I was constantly going back and forth because I couldn't possibly remember every turn and what they did. It was boring because, very different from the first game, there was only ONE zombie (At least through how long I went through) and that had only surprised me a little. I killed it with what I had thought to be my only weapon (The knife), but then I realized I had a gun. So I'm looking around for anything relevant to whatever I was supposed to be doing and I'm hoping that there is just another Zombie around the corner just so I can blow it's face off. I usually don't get bored enough that I actively seek to blow something's head off, I usually seek out documents that explain more of the game's history, or an interesting way to solve a puzzle. Speaking of documents, the two that I DID find were illegible due to the fact that the first one had a picture of the larvae, possibly from the first game, covering half the words and the other covered mostly in blood. I was pissed. So after realizing that you, the game creator, made this BULLSHIT that pissed me off to no end, I decided that it was time to share my opinion of this game. Normally, I would judge a game fairly, even if the gameplay was crap. I would normally give you 3 for the music choice, and 3 for the graphics, they are good. But the gameplay was extremely disappointing, disappointing enough that your choice of music and the graphics could not possibly save you.
However, I strongly engourage you to make a remake with random Zombie encounters, a map, and a more clear goal as to how to get to the helicopter. Please try again.
I'll be frank. While the graphics are pretty dang good, the game play and storyline suck. You start out with a transmission between two people. okay so far. you cut directly to a man outside of an elevator who has somehow managed to kill a guard (Whoa whoa whoa. We're missing something here. HOW exactly did this man escape? How did he get the gun?) you go to the next screen and kill a guard and some Zombies (Zombies?!) you go around for a while and you see other people who are trapped in some rather strange ways. Namely chained to the wall (???) dungeon style and tied up. (Wait a minute, why the heck are they called 'test subjects' and trapped in these ways, and why the heck are they so close together?) You go up to these people and you want to help them. But no. The guy you're playing as laughs in their face and leaves them to their fate. (I'm making that part up, you just walk by them. WITHOUT ANY WAY TO HELP THEM!) I stopped playing after dying several times (Guards- 8 hits. Zombies- 8 hits. WTF?!) to the Zappers. (4 hits) and each time I was one split second off from killing them. (Now just one dang minute. I understand the Guards being killed in 8 shots. But why do the Zombies (?!?) have 8 shots as well? And the Zappers are too hard to hit to really wipe them out with four shots (If you're lucky) or two with the silver bullets (Seriously?). I was extremely frustrated with the way you DIDN'T INCLUDE A JUMP BUTTON. Of all the things you had to leave out. A JUMP BUTTON! Now I won't pretend and say 'it has potential'. It doesn't. It needs a redo. I suggest you add some story to this, take your time and don't rush it. You cannot make a good game with great graphics without the effort, unless somehow you were to make it by accident. (Don't count on that happening.) I encourage you to try again and doo better. You have potential, not the game.
- Is it really necessary to have an exposition or cinematic to explain that he overpowered a guard and got his gun? It already says in the intro, that he's broken free of his restraints and is on the loose. Use your imagination a little.
- Zombies?! Yes, zombies, what's your complaint? Why are they there? Have you ever played the resident evil games? It's an "evil research facility", like umbrella corp. -- they made the zombies. It says in the description that it's an evil research facility. Seriously, I don't get your complaint.
- "why the heck are they called 'test subjects' and trapped in these ways" ..okay, I see that you really lack the imagination to piece it together, but if you played a bit further into the game, you'd see that the test subjects are being experimented on and turned into zombies. Again, even if this wasn't explained, use a small fragment of imagination and you'd get it.
- "Guards- 8 hits. Zombies- 8 hits. WTF?!" But the zombies don't even fight back, and move really slowly. I wanted the experience to be like you had to shoot them multiple times, rapidly. Also, YOU HAVE INFINITE AMMO, just unload on them. If you get the HV or EX ammo, you kill them in 4 or 1 shot, if it's really so hard to shoot infinite ammo.
- "And the Zappers are too hard to hit to really wipe them out with four shots (If you're lucky) or two with the silver bullets (Seriously?)" 2 or 1 hit with HV or EX ammo, which there is alot of btw, laying all throughout the game. If you simply wait till they get to head-level then you CAN'T miss. Meaning you have to time your shots, but by no means is it "too hard." That would be like if they were moving all erratic and in an unpredictable way, no pattern, etc. And in most situations, you can simply walk off the screen and try again if it comes too close.
- No jump button... it's not a game that requires frequent jumping. Look at RE 4 and 5, there is no jump button. It's not a jumping platformer. I didn't design it so that you ever needed to jump, so why would you even want to.
- I think there are valid flaws with it, I won't deny that, but the complaints you made don't hold up.
I enjoy puzzle games, I enjoy getting the sh*t scared out of me as well. This game took two good elements and made a great game. There are a few things that made it a bit hard for me; One being that it was a bit hard to find things without using the walkthrough, which I did indeed do. Another was that there were a few things that I couldn't figure out, and things that were too easy. The darkness and the sound effects, however, was what really added the element of fear. You took a basic story starter, (I.E. wake up in a strange place with strange creatures) and you took it beyond what I had expected it to be. The ending was surprising to say the least, and I won't say anything about it. I noticed that the ending also hints at a possible sequel, maybe a different person? I thank you for such a good game.
9/10 (Because it was a bit too dark)
My interpretation is that there is a big war going on, Black represents war, White represents peace. You have to shift the balance until *Spoiler* your person becomes 'gray' and no one listens to them anymore.
It was interesting figuring out the controls to each level, each discovery a flash of lightning against a moonless night. I can only guess at the true meaning of the game, and each guess would land nowhere near.
The graphics were decent, the gameplay was pretty good despite having to guess the right path. The sound idea was pretty original in my opinion, speaking of which the sound was excellent. With my speakers, if a sound was happening on the left, it played in the right one. The way to kill the boss was humorous. Which brings me to a point. Why the hell would someone be carrying a gun and NOT shoot at a zombie? It's like you go up to a zombie and say, "Well, I have a gun, but I'd rather get eaten than use it." Can't there be a part where you have to shoot three random spots as a chance to survive? Also, i noticed that apparently zombies think you're invisible when your back is turned. I say this because in places where you turn away from the zombie (The first choice is an excellent example) and they don't attack you.
While this game is good for a quick challenge, it is pretty lame at times. With the having a gun thing, the zombies not attacking with your back turned, and your having to go to the very beginning just because you died are examples.
This is a good game and I appreciate the work you put into it.